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1
Best VR Headset Overall
Meta Quest 2
Currently
Unavailable
The Meta Quest 2 may suffer from Facebook’s tight integration, but with high-resolution and a solid slate of apps, it’s the best VR headset.
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Pros
Good-looking display
Powerful internals
Great value
Cons
Facebook integration
Only three hours battery
Limited adjustability
2
Best VR Headset Upgrade
Meta Quest 3
Currently
Unavailable
The Meta Quest 3 is a VR and mixed reality headset that can do pass-through, full-color video and hand tracking, for half the cost of the Quest Pro.
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The packaging, the design of the headset, and all the smaller functional touches establish this as a frontrunner among high-end tethered headsets.
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Pros
Excellent performance
Comfortable and light-weight
Precise controls
Cons
You'll need a powerful PC to use it
4
HTC Vive Pro 2 Full Kit
Currently
Unavailable
Many VR enthusiasts have long considered the HTC Vive to be the gold standard, and the Vive Pro 2 more or less lives up to its reputation.
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Pros
Powerful hardware
High refresh rate
Includes over-the-ear headphones
Cons
Very heavy
Unwieldy cables
5
HP Reverb G2
Currently
Unavailable
If not for the fact that it’s a tethered headset requiring a PC to run it, I’d describe HP’s Reverb G2 as the Microsoft equivalent to the Quest 2.
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Most folks fall somewhere on the spectrum between curiosity and deep skepticism when it comes to virtual reality. The metaverse may not live up to your Ready Player One fantasies, but there are some cool gadgets out there worth considering. If you’re unsure where to begin, don’t worry—we’ve got you covered with the best VR headsets on the market.
To find the best of the best, we spent months testing a number of standalone and tethered VR headsets. After our latest testing, Meta’s Oculus Quest 2 is still our top pick thanks to its approachability, build quality, comfort level, and low cost.
If you’re looking for something cheaper or with a bit more oomph, we’ve got plenty of other options to choose from.
Credit:
Reviewed / Jonathan Hilburg
The Meta Quest 3 is a material improvement on the Quest 2 in every way apart from price.
Other VR Headsets We Tested
Valve Index VR Kit
I don’t know if anything has ever wowed me right out of the box like the Valve Index. This is a big, expensive set of powerful VR gear, but it’s also beautiful to look at. The packaging, the design of the headset, and all the smaller functional touches establish this as the frontrunner among high-end tethered headsets on our list.
It’s an investment, but for this kind of low-nausea, high-performance experience, you’re getting what you pay for. You can expect frames rates of 90 fps or higher, immersive audio, and at least four different main points of comfort adjustment
It comes with wall-mountable base stations (for room-scale tracking), user-friendly documentation, and has the best VR controllers I’ve tried to date. Each Index controller boasts 87 sensors for precision gesture-based input, along with comfy fabric straps that hold them in place—especially convenient when you have a large head-mounted display blocking your vision. Speaking of which, this didn’t feel as heavy and unwieldy as any of the other tethered headsets I’ve tested, which is a big win for long-term comfort.
If you intend to spend hours in VR playing performance-intensive games and don’t need a standalone headset, you’ll be quite pleased with the Valve Index and its massive software catalog, including Valve’s Half-Life: Alyx. Just make sure your PC has enough power to support it.
The PlayStation VR2 (PSVR 2) delivers an impressive VR gaming experience. Its advanced specs and technology like high-quality motion tracking make it a console gamer's immersive video game dream—provided that dream involves being tethered by a wire to your PlayStation 5. This VR headset comes with no wireless connectivity. Even its integrated earbuds are connected by wire.
The PSVR 2 comes with two Sense motion controllers, which are both accurate and enjoyable to use for navigating through the games we tested the headset with. It's got two 2000 x 2040 HDR-capable OLED displays with a 120Hz refresh rate, and uses foveated eye tracking to render specific areas (where your eyes are focusing) in great detail. During testing, the headset itself fit us comfortably.
Sony has promised that a large library of games to use with the PSVR 2 is on its way. Unfortunately, if you invested in the original PlayStation VR headset, you'll find that your existing VR games aren't backward compatible with the PSVR 2. That's disappointing, especially when you consider that, at the time we reviewed it, the headset was selling for $550.
Being able to play the VR titles that gamers already own would take some of the sting out of that price, though launch titles like Horizon Call of the Mountain are still technical achievements in their own right. And if you prefer PC VR games, don’t fret; Sony is working on official compatibility for sometime later in 2024.
Bnext’s straightforward mobile headset is a top seller on Amazon. It’s got a pair of sliding mechanisms—similar to the Merge’s—that let you fine-tune your lens placement for maximum clarity.
There are some great free VR experiences that can be enjoyed with something like this, but it’s ultimately unremarkable compared to the elegant simplicity of Google Cardboard—or something a little nicer.
Although the straps are gentle and easy to set up, its facial interface isn’t all that comfortable for lengthy VR sessions and, worst of all, there’s no easy way to use your phone’s touch screen without taking it back out of the headset.
Some apps, like Within, offer a full library of content that lets you input commands simply by holding your gaze in one direction, but this is a big source of friction a lot of the time.
Google Cardboard is a wonderful novelty: it’s inexpensive, accessible, and user-friendly. Like the Merge, it’s easy to slide your phone into, but it also does a pretty good job of holding the device in place.
There’s something playful and immediately charming about the simple cardboard construction; it gets the job done, and it captures children’s attention in a way that a fancy Oculus headset doesn’t.
At $25 or less, the price of entry is roughly equivalent to buying your kid a toy at Target. This headset opens them up to a whole new medium for experiencing places they’ve never been, seeing things they probably won’t find in 2D filmmaking, playing different kinds of games, or for learning.
It’s smooth, sturdy, and a breeze to put together. It’s held in the proper configuration with strong velcro, and there’s a single button in the upper right corner for basic touchscreen input. Kids and adults alike will appreciate the comfort and ease of access here.
It doesn’t have straps or adjustable parts, so it never feels restrictive in the way other headsets do. You can simply remove it from your face at will, which makes it easy to share, check the environment around you, and so on.
If you want to dabble in VR and gain a better understanding of the medium or introduce your children to it, this is the fun, risk-free option you’re looking for. Who said the best VR headsets all need to cost an arm and a leg?
Virtual reality has gained some mainstream traction over the last eight years, thanks to efforts to make the tech more affordable and consumer-focused. Unlike a television, VR relies on lenses close to the eyes and three-dimensional audio to trick the brain into a sense of being within a virtual space.
The better the hardware, the faster and more convincing the pseudo-reality; the better the sound and user comfort, the more pleasant the experience. Typically, you want at least 72 to 90 frames per second for more than casual, occasional use. You’ll want high-resolution screens too, as higher-resolution displays will lessen your ability to see individual pixels or the “screen door effect.”
There’s also a noteworthy difference between standalone VR headsets and PC VR headsets. The former is either an all-in-one package (like the Meta Quest 2), or one that simply requires a smartphone to operate. PC VR or console headsets, on the other hand, require a connection to a substantially powerful computer (or a PlayStation 4 or 5) to run games or other media.
The Difference Between AR and VR
VR, of course, is different from AR (augmented reality). While AR makes digital elements seem like they exist in the real world (like trying to catch a Snorlax on the sidewalk in Pokémon Go), VR gives the illusion that you are in the videogame itself. A VR headset covers your entire field of view, so the only thing you can see while wearing it is whatever happens in the game.
Thanks to advancements in passthrough technology (overlaying digital elements on a feed from cameras on the device’s exterior), mixed-reality content is also gaming steam. This involves creating persistent digital objects in your space that can remain in the same place between headset sessions.
How We Test VR Headsets
Credit:
Reviewed / Jackson Ruckar
We tested each of the headsets several times, casually browsing different software libraries and taking extensive notes on both objective and subjective factors.
How We Tested
To find the best virtual reality headset, we researched the current market for standalone and mobile-based headsets. We reached out to manufacturers, tracked which hardware had been recently discontinued (and which ones might be coming down the road), and got our hands on the most widely-available headsets.
The Tests
Working closely with Reviewed’s chief scientist, we developed a battery of tests tailored to both the quirks of the VR medium and personal comfort. We tested each headset several times over a month, casually browsing software libraries and taking extensive notes on both objective and subjective factors. All of the mobile-based headsets were reviewed using a Google Pixel 3a XL, which has a 60 Hz refresh rate, averaging about 57 frames per second in a 3D benchmark test.
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Alex Kane is a senior editor at USA Today’s Reviewed and the author of the Boss Fight Books volume on Star Wars: Knights of the Old Republic. He has written for Fangoria, PC Gamer, Polygon, Rolling Stone, StarWars.com, and Variety. He lives in west-central Illinois.
Jonathan is an Electronics Editor for Reviewed specializing in gaming gear and has experience with everything from controllers to benchmarking the latest GPUs. He was previously the Web Editor at The Architect's Newspaper.
Our team is here for one purpose: to help you buy the best stuff and love what you own. Our writers, editors, and lab technicians obsess over the products we cover to make sure you're confident and satisfied. Have a different opinion about something we recommend? Email us and we'll compare notes.